
Developer & content creator
Nicolay
Kjærnet
An ideas person with code as his tool. I make thoughtful* digital experiences where the user’s needs lead, and creativity gets room where it fits.
See the projects →or at least I try.
Projects
Things I make
Websites and apps I’ve made, at work, at school and on my own.


Interactive ads
Games, quizzes and campaigns, and later the platform they’re made in. Here: Teriyaki Ninja for Grilstad.Vue · TypeScriptPlay Teriyaki Ninja ↗
Kitchen planner
Design a kitchen that fits your room, and see it in 3D in real time.React · Three.js · TypeScriptTry the planner ↗
Studio Torshov
Online shop for handmade clothes, furniture and interior.Vue · TypeScript · SupabaseVisit the shop ↗
Wolve redesign
A complete redesign of Wolve IT’s loyalty platform. User research, prototyping and testing earned top marks.Figma · UX · User testing
Discover Munch
A museum guide for tourists: scan the QR code next to a painting and read about it on your phone. Staff keep the content up to date in their own CMS.React Native · React · .NET · C#
Greenhouse system
Monitoring a greenhouse with sensors. Live readings, alerts on your phone and history over time.Arduino · C++ · IoT · MongoDB
Artist API
A full-stack app where a record label keeps track of its artists: create, view, edit and delete artist profiles.React · .NET · C# · BootstrapSee the code ↗
Laughter of the Day
An iOS app with a new joke every day, fetched from an API. Save your favourites and add your own.Swift · Core Data
Split
Prototype of an app for freelancers that splits income automatically between tax, savings and expenses, by rules you set yourself.Figma · UX · Universal designView the prototype ↗Seven years of editing, grading and promo for Norwegian artists.
Edit, grade2023Festival Tour Showcase. Highlights from a Norwegian summer on stage.
Edit, subtitles2022Nerve. Official music video. My biggest project in terms of reach.
Edit2022Så Klart Det Gjør Vondt. One of dozens of teasers I edited for the album. Shown on social media and ClearChannel screens on the Oslo metro.
Edit2022Vignette. A get-to-know-me vignette for social media ahead of the album release.
Director, camera, edit2024One Minute. One afternoon, one camera, one take on Oslo’s skate spots.
Director, camera, edit2024Pin My Gaze. Summer, salt water and post-punk on Hvaler.
Edit2023Feel It Coming In. Teaser for the music video I edited. Doves “dancing” to the music.
Director, camera, edit2022Freestyle BTS. Behind the scenes from the Freestyle music video shoot.
Script, camera, edit2022Ekte Morrapuler. A tongue-in-cheek skit about Eggi getting signed to Universal.
Edit2022Bitches Get Lonely. Teaser cut for the single release.
Camera, photo, edit2021by:Larm 2021. One of several artists I filmed and photographed during by:Larm. Edited the same night.
Director, camera, edit2021Everlasting Green. Dancing through the woods. Shot on location in Oslo.
Director, cinematographer, edit2019When You’re Gone. A low-budget indie video with an unexpected Atle Antonsen cameo towards the end.
Director, camera, edit2018Spike Lee. One of many rap music videos I made early in my freelance career.Songs I’ve written, played bass on and made the visuals for. All the art, from covers to Spotify canvases, is mine.



Things people actually want to click.
About me
A creative developer who likes user experiences where every visit feels a little bit unique.
My background is in video, writing and graphic design, and these days I work with code. I think UX first: I guide the eye to where I want the user to look, and I always try to let form follow function. When there’s room for it, I add that little extra.
My developer career started in 2024 as a Creative Developer, making quizzes, games and interactive campaigns. After that I worked on the platform I used to build them in, and from December I’m a developer at iSYS.
Outside of work I’m a pretty regular guy. I hang out with friends, play a bit of PlayStation, go to the occasional pub quiz and do nice things with my family. And I build things. I have far too many ideas to leave them as notes nobody reads.

Timeline
- Dec 2026–DeveloperiSYS in Horten. Frontend and backend.Starting on 1 December, and looking forward to being part of a bigger team of developers.
- 2025–2026Frontend developerCavai. The ad platform, think Figma for interactive ads.For a year and a half I worked on Cavai’s ad platform. A lot of the job was understanding what users needed and missed, and solving it well. Along the way I learned to find my way around a large codebase spread across many repos, and got a lot of good feedback from users. Before that I’d used the platform myself for nine months, so I knew what worked and what was missing.
- 2024–Developer, designer and contentKjærnet-Wesseltoft. Kitchen planner and online shop.A side project where I’ve built an interactive kitchen planner and an online shop for handmade clothes and furniture. It was on hold for a while, but we’re now talking to a company that can build the kitchens for customers. I’m the all-rounder here, doing everything from development to product photos and video.
- 2024–2025Creative developerCavai. Games, quizzes and campaigns.Coded games, quizzes and other interactive campaigns, sometimes from scratch, often as a helping hand for the creatives’ ideas. My first developer job, and it turned out that film and storytelling are surprisingly useful when you make things people actually want to click.
- 2024UX designer, internshipWolve ITWith my group, I did a complete redesign of Wolve’s loyalty platform: user research, testing and prototyping. It ended in top marks, and the company was thrilled.
- 2020–2024Bachelor, frontend and mobileKristiania University CollegeThis is where I learned to code; before that it was all Greek to me. Websites, mobile apps and UX, React, React Native and Swift. Lots of group projects and many late nights, but above all fun!
- 2018–Freelance content creatorUniversal, EMI, Island and moreMusic videos, promo content and some graphic design, for everyone from small indie artists to some of Norway’s biggest names. Mostly editing social media content, but also filming, photography, directing and concepts.
- 2015–2018Bachelor in screenwritingWesterdalsMy first degree: storytelling, three-act structure and screenwriting. It might seem unrelated to code, but knowing how to structure a story is surprisingly useful when you design user flows.
- February 1994BornFirst version released. Still in active development.
v1.0.0A few breaking
changes since then.


