Developer & content creator

Nicolay
Kjærnet

An ideas person with code as his tool. I make thoughtful* digital experiences where the user’s needs lead, and creativity gets room where it fits.

See the projects →

or at least I try.

Projects

Things I make

Websites and apps I’ve made, at work, at school and on my own.

OngoingOwn product2025–now

Fathom

My magnum opus on the side: a geography quiz on a 3D globe. I started dreaming about it at school, when I was learning state management in React. Now it’s coming to life, slowly but surely, and I think it could become a fantastic learning resource.Vue 3 · Three.js · SupabasePlay Fathom ↗
Internship · Kristiania2024

Wolve redesign

A complete redesign of Wolve IT’s loyalty platform. User research, prototyping and testing earned top marks.Figma · UX · User testing
School · Kristiania2023

Discover Munch

A museum guide for tourists: scan the QR code next to a painting and read about it on your phone. Staff keep the content up to date in their own CMS.React Native · React · .NET · C#
School · Kristiania2024

Greenhouse system

Monitoring a greenhouse with sensors. Live readings, alerts on your phone and history over time.Arduino · C++ · IoT · MongoDB
School · Kristiania2023

Artist API

A full-stack app where a record label keeps track of its artists: create, view, edit and delete artist profiles.React · .NET · C# · BootstrapSee the code ↗
School · Kristiania2024

Laughter of the Day

An iOS app with a new joke every day, fetched from an API. Save your favourites and add your own.Swift · Core Data
School · Kristiania2023

Split

Prototype of an app for freelancers that splits income automatically between tax, savings and expenses, by rules you set yourself.Figma · UX · Universal designView the prototype ↗

Web10 projects

Things people actually want to click.

About me

Developer @ iSYSTønsberg, Norway

A creative developer who likes user experiences where every visit feels a little bit unique.

My background is in video, writing and graphic design, and these days I work with code. I think UX first: I guide the eye to where I want the user to look, and I always try to let form follow function. When there’s room for it, I add that little extra.

My developer career started in 2024 as a Creative Developer, making quizzes, games and interactive campaigns. After that I worked on the platform I used to build them in, and from December I’m a developer at iSYS.

Outside of work I’m a pretty regular guy. I hang out with friends, play a bit of PlayStation, go to the occasional pub quiz and do nice things with my family. And I build things. I have far too many ideas to leave them as notes nobody reads.

Nicolay Kjærnet

Timeline

  1. Dec 2026–DeveloperiSYS in Horten. Frontend and backend.Starting on 1 December, and looking forward to being part of a bigger team of developers.
  2. 2025–2026Frontend developerCavai. The ad platform, think Figma for interactive ads.For a year and a half I worked on Cavai’s ad platform. A lot of the job was understanding what users needed and missed, and solving it well. Along the way I learned to find my way around a large codebase spread across many repos, and got a lot of good feedback from users. Before that I’d used the platform myself for nine months, so I knew what worked and what was missing.
  3. 2024–Developer, designer and contentKjærnet-Wesseltoft. Kitchen planner and online shop.A side project where I’ve built an interactive kitchen planner and an online shop for handmade clothes and furniture. It was on hold for a while, but we’re now talking to a company that can build the kitchens for customers. I’m the all-rounder here, doing everything from development to product photos and video.
  4. 2024–2025Creative developerCavai. Games, quizzes and campaigns.Coded games, quizzes and other interactive campaigns, sometimes from scratch, often as a helping hand for the creatives’ ideas. My first developer job, and it turned out that film and storytelling are surprisingly useful when you make things people actually want to click.
  5. 2024UX designer, internshipWolve ITWith my group, I did a complete redesign of Wolve’s loyalty platform: user research, testing and prototyping. It ended in top marks, and the company was thrilled.
  6. 2020–2024Bachelor, frontend and mobileKristiania University CollegeThis is where I learned to code; before that it was all Greek to me. Websites, mobile apps and UX, React, React Native and Swift. Lots of group projects and many late nights, but above all fun!
  7. 2018–Freelance content creatorUniversal, EMI, Island and moreMusic videos, promo content and some graphic design, for everyone from small indie artists to some of Norway’s biggest names. Mostly editing social media content, but also filming, photography, directing and concepts.
  8. 2015–2018Bachelor in screenwritingWesterdalsMy first degree: storytelling, three-act structure and screenwriting. It might seem unrelated to code, but knowing how to structure a story is surprisingly useful when you design user flows.
  9. February 1994BornFirst version released. Still in active development.AI-generated picture of me as a baby, with sunglasses and a moustachev1.0.0A few breaking
    changes since then.
CodeVue, React, TypeScript, Three.js
On the sideFilm and editing
AlsoMakes music

Get in touch

Got a project, an idea
or just want to talk?

Send an email

Hi Nicolay,